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Freeps item turn in map

*Thistledown hides should be 20 (will fix)

Ettenmoors annotated map

The Delving of Frór

Delving effects that increase Glory and Commendation Gains for 6 hours:

Gaergoth (Effect) - Defeat Gaergoth the Unbound: +40% Infamy/Glory and Commendation Gains
Rottenroot (Effect) - Defeat Gaergoth the Unbound: +30% Infamy/Glory and Commendation Gains
Grodris (Effect) - Defeat Gaergoth the Unbound: +30% Infamy/Glory and Commendation Gains

Quests that strengthen keeps:

Tol Ascarnen, Lugazag and Tirith Rhaw all have quests where you can help gather Unrefined Isendeep Ore and barrels of oil for an iron cauldron that will pour boiling oil on enemies causing damage as the enter the keep. Both quests must be completed 10 times in order for the cauldron to be finished, and the count resets if creeps take over the keep.

TA: A Cauldron of Iron & Oil for Boiling
Lug: Iron for the Cauldron of Lugazag & Oil for the Cauldron of Lugazag
TR: Iron for the Cauldron of Tirith Rhaw & Oil for the Cauldron of Tirith Rhaw

Blue flags in each of those keeps show the count of completed quests.

 photo Iron for the Cauldron of Tirith Rhaw_zpsxwdnn47j.jpg  photo Oil_zpsltj4qi8g.jpg

Additionally Tol Ascarnen has quests where you can gather Grimwood-kindling and shattered blades to arm elf archers to guard the front channel of Tol Ascarnen. These quests must also be completed 10 times in order for the elf archers to be armed, and the count restarts if creeps take over Tol Ascarnen.

Arrowshafts from Fallen Trees & Arrowheads from Broken Blades

These quests also have blue banners in Tol Ascarnen that track the number of quests completed.

 photo Shafts for Elf Arrows_zpsi2iavglu.jpg  photo Blades for Elf Arrows_zps7za0zei7.jpg

http://www.pooh.cz/lotro/a.asp?a=2014523

Orc-craft and Fell-wrought mitigation: 20% of armour and 100% of physical mitigations from other sources (such as essences) count towards Orc-craft and Fell-wrought mitigation. To reach the cap for Orc-craft and Fell-wrought mitigations take your armour and multiply it by 80%, then overcap your physical mitigations by that amount.

Light Armour 40% 13,125 + 80% armour
Medium Armour 50% 15,321 + 80% armour
Heavy Armour 60% 17,491 + 80% armour

Creeps Tracking:
Spiders track Dwarfs
Orcs track Elves
Wargs track Hobbits
Uruk track Men
Nobody tracks Beorings